Globals
Globals
IsConnected
Is client connected to a game server
Globals.IsConnected()IsActive
Globals.IsActive()GetCurrentTime
Elapsed time since game start
Globals.GetCurrentTime()GetFrameTime
Elapsed time between frames
Globals.GetFrameTime()GetTickInterval
Returns interval between ticks in seconds
GetTickCount
Returns elapsed ticks since game start
GetMapName
Returns short name of current map
GetMapBSPName
Returns full name of current map
Last updated

